i came across this today and it blew my mind a bit but it has also made me realise the true importance of muscles in rigging and how, if they are used properly, they can give amazing result.
Monthly Archives: February 2014
Muscles
I am struggling to find a lot of helpful learning material about maya muscle. There are a few basic tutorials around but nothing i cannot find anything that goes into very much detail.
This has been the most useful tutorial as it gave me a starting point and from there i have just been playing around with the muscle builder and working out what the different parameters do
completed skeleton and controls
i have now complted the set up of my bone structure and controls. the controls are labelled above.
i have set up driven keys on certain controls like the hands for instance. If i want to animate the hand into a fist there is an attribute i created called fist and all i have to do is turn that up and the hand goes into a fist. I did a similar thing with the feet to create a footroll. This will save a lot of time when animating aswell as giving a nice feel to the motion.
There is an IKFKblend attribute on the wrist controls aswell which allows me to change how i am animating the arms. this was also created using driven keys.
Bone rigging in maya
I have changed my mind again and will now be creating the rig inside of Maya.
There are a few reasons for this.
The first is that i have previously rigged a character in 3ds max and would like to try something new.
The second is that from looking into the process’ a little further i feel that maya is a more powerful tool to rig with. I feel the paint weights tool is more intuitive in Maya and the built in Maya Muscle system is something i am very keen to learn
To create the skeleton i have looked around and found different ways of doing it. I have been watching a lot of online tutorials to get ideas and have come across this playlist which i will be loosely following to create my rig
i am currently setting up the legs and feet of the rig with various controls to allow for easy animating late.
Human anatomy
CAtrig
Muscle testing
i have been wanting to learn about using muscles to deform rigs rather than the bones themselves for some time.
i came across this tutorial which was a really useful and simple introduction to it
http://area.autodesk.com/louis_tutorials/creating_muscles_in_3ds_max
Here is what i produced from following the tutorial
there are also some very powerful muscle tools in maya that i have been looking at, as seen here http://www.youtube.com/watch?v=a1mpJp3YJvs
I probably won’t use muscles to rig the zombie character as it is quite a simple character wearing baggy clothing however i am finding it useful and interesting to learn about and it may come in useful it i come across any problems with the rigging that i cannot solve with just bones or CAT
rigging research
I have spent the last few days looking at different approaches to rigging and where they are appropriate.
i have been trying to decide between using CAT or Bones to rig the character. As it is quite a simple mesh and character i am not sure that i will need bones as they tend to be used for more complex characters however i may still use them as it is something i would like to learn.
I am still not sure so i am thinking of creating a couple of quick tests with each to help me decide.
Anatomy Research
In order to create a good rig i will need a good undestanding of the anatomy of the character. This is because it will help me allocate the influence of the bones to get a realistic inal result
in the past i have spent a lot of time looking at human anatomy whilst sculpting characters as it is also vital to getting a realistic sculpt, because of this i already feel quite comfortable with the subject and have stockpiled a lot of reference. i have especially looked at the muscels in the face and how they interact and i feel this will be very helpful when doing the facial rig for the project.